﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameEnterStateUnzip : GameEnterState
{
    public GameEnterStateUnzip(IGameEnterControl inControl)
        : base(inControl, GameState.LOADBUNDLE)
    {

    }

    public override void Start()
    {
        // do nothing
        control.PlayNext();
    }
}
